[Bandcamp’s new embed thing isn’t working with me, so go here: http://digibronevershutsup.bandcamp.com/album/digibros-media-journal-year-one-finale]
This is it! The end of the first year of Digibro’s Media Journal, and the effective end of the current format of the series. Above is a brief podcast with my thoughts on the yearlong project, and below is the final ordered list of all media that I took in this year.
The June stuff is in bold. Note that a great number of the ratings have been changed since the items were originally listed.
It speaks for how busy I’ve kept, that I completely forgot to make a post rounding up 2012. It only occurred to me at the last minute that I was accidentally breaking a tradition which spans the entire history of my blog. But whatever, it’s better late than never with a tradition that I actually hold pretty dear, so let’s get it together.
2012 is an odd, and in some ways difficult year to look back on. I spent the first two thirds of the year doing a whole lot of fuck-all, and then suddenly I spent the last third doing things almost constantly. It was a year largely about new things—namely, video games and ponies—with little of the good ol’ standby that started this blog, anime. In fact, I did not complete a single anime which started this year, breaking my record from 2009 of only completing one.
Figured I might as well extend this journal beyond only covering video games, because why not. Here’s all the stuff I partook in this past month. (July is here.)
Board games, a medium? Sure, why not? When a board game has as much character, style, and variety as a video game, why wouldn’t you call it an art medium? And the multiplayer beats the shit out of gaming online.
I played three games of Arkham Horror this month, but don’t take that lightly—each game was nearly seven hours long. Arkham Horror is monstrously complex, though surprisingly easy to figure out, supposing someone is around who knows how to set it all up for your first time. As for the board… look at this fucking monster.
Arkham Horror is a constant thrill ride because, true to its Call of Cthulhu mythos, it’s full of constant danger and death around every corner. There’s an insane amount of variety in the game, so it’s got a higher replay value than even the most expansive video games. Moreover, it’s one of the best multiplayer experiences I’ve ever had. The first game I played was with eight people and no expansions, the others with six people and three expansions, and each time, it was an extravaganza to behold.
So ends the first and last season that I’ve ever blogged from start to finish. I may have missed a few weeks, but what’s important is that I covered the first episodes, last episodes, and many in-between episodes of these shows, and that’s more than I could ever say about a season before. My off-puttance of these final episodes wasn’t only caused by my current gaming addiction—a little over a week ago, I got sick and had a hard time trying to watch anything. Even now, I’m still hard of hearing in my left ear for reasons unknown to me, which is dampening my viewing experience. Nonetheless, I’ve persevered to arrive here tonight.
A disclosure: I haven’t watched the last three episodes of Mashiro-iro Symphony, nor the last two episodes of Working’!!. The reason is that I don’t give a shit about said shows and am not up to watching them. I’ll finish Working’!! because my little brother will make me, but I don’t intend on returning for a third season if such a thing comes to pass. That out of the way…
Fate/Zero (S1 Conclusion): This show was all the A-class entertainment I expected it to be. Rider rode away with the show in terms of dialog and character presence, but that’s not to forget how interesting Kotomine, Kiritsugu, Archer, and others have turned out to be. Plus all that suit-wearing Saber. Fate/Zero doesn’t have the exciting, fresh, masterpiece quality of Madoka, but it’s so fucking good and well-made that certainly deserves hearty recommendation. Take this chance to get all of your friends into it before the show returns in April.
Ben-to (Conclusion): I had a ton of fun with this series. The first half was definitely better than the second, but the show still ended in a very satisfying way, and very much deserves a second season. It had the kind of cool and spicy bombast that you can only get from shows like Durarara!!, and while it’s nowhere near that level of greatness, it’s still very worthwhile. Yarizui Sen saved it in terms of characters, stealing the best dialog in the ending while still sick and bedridden.
Un-Go (Conclusion): At the very least, Aikawa Sho didn’t fuck up the ending like he almost always does, albeit it would’ve been pretty impressive to screw this one up. Un-Go was consistently interesting and somewhat entertaining, and the conclusion was satisfying. I just never cared about anything in the show and can already barely remember most of it (I finished this show a week ago).
Sorry it’s so short and sweet, but that concludes my Fall 2011 coverage. I will not cover Winter 2012, nor do I even know what I may or may not watch.
Ten sounds like a reliable number. Yes, Fall is almost over, and so is 2011 as a whole! It’s December now, which means time for me to go ballistic with anime watching like I did last year. I’ve got a ton of shows lined up so it’s going to be a lot of fun. In the midst of everything, I almost lost track of the new season, but it’s way too close to the end to give up now. That said, I’ve gone ahead and preemptively dropped Persona 4 without watching episode nine. After reading ak’s post, I decided it wasn’t worth putting myself through that for a show I’m not even into. That aside, here’s Regularly Scheduled Programming.