Edited by The Davoo
[Bandcamp’s new embed thing isn’t working with me, so go here: http://digibronevershutsup.bandcamp.com/album/digibros-media-journal-year-one-finale]
This is it! The end of the first year of Digibro’s Media Journal, and the effective end of the current format of the series. Above is a brief podcast with my thoughts on the yearlong project, and below is the final ordered list of all media that I took in this year.
The June stuff is in bold. Note that a great number of the ratings have been changed since the items were originally listed.
It speaks for how busy I’ve kept, that I completely forgot to make a post rounding up 2012. It only occurred to me at the last minute that I was accidentally breaking a tradition which spans the entire history of my blog. But whatever, it’s better late than never with a tradition that I actually hold pretty dear, so let’s get it together.
2012 is an odd, and in some ways difficult year to look back on. I spent the first two thirds of the year doing a whole lot of fuck-all, and then suddenly I spent the last third doing things almost constantly. It was a year largely about new things—namely, video games and ponies—with little of the good ol’ standby that started this blog, anime. In fact, I did not complete a single anime which started this year, breaking my record from 2009 of only completing one.
Figured I might as well extend this journal beyond only covering video games, because why not. Here’s all the stuff I partook in this past month. (July is here.)
Board games, a medium? Sure, why not? When a board game has as much character, style, and variety as a video game, why wouldn’t you call it an art medium? And the multiplayer beats the shit out of gaming online.
I played three games of Arkham Horror this month, but don’t take that lightly—each game was nearly seven hours long. Arkham Horror is monstrously complex, though surprisingly easy to figure out, supposing someone is around who knows how to set it all up for your first time. As for the board… look at this fucking monster.
Arkham Horror is a constant thrill ride because, true to its Call of Cthulhu mythos, it’s full of constant danger and death around every corner. There’s an insane amount of variety in the game, so it’s got a higher replay value than even the most expansive video games. Moreover, it’s one of the best multiplayer experiences I’ve ever had. The first game I played was with eight people and no expansions, the others with six people and three expansions, and each time, it was an extravaganza to behold.